6 hours of BioShock
Okay, so, I was first in line for BioShock this morning. I must have bought the game at about 9:02AM, or something equally as shamefully close to the store’s opening as that. I by-passed GAME, which had a sturdy line of about 20 people, and settled for HMV which was virtually desolate; not a single, sad, little bastard in sight - only myself for company, and my aptly **** ladyfriend in tow. But then again, what did I care? I was about to get Bioshock in my anxiously damp little mits! hadkaw gayma 4 lyfe!!!11
So, I get home, and I’ve been playing the game (intermittently - i do have a family to acknowledge once every so often) ever since then. It’s such a compulsive, addictive experience. It’s been a long time since, even after several hours of continual, full-on gameplay, when I switch off my console I am literally itching to get that **** game smoking again.
Strangely enough the biggest part of my brain-cage telling me to give the game a break was the part that seemed certain that if I played too much of the game in one swoop I’d incur some severe psychological damage (there’s only so much of Dr. Steinman’s psychosis a fairly well-adjusted individual such as myself can tolerate, not that I don’t find his menace sickeningly entertaining).
Right now, as we speak, I’m itching to get back on the horse.
P.S.,
I felt a genuine guilt race through me the first instance I was asked whether I wanted to harvest or save a little sister. Some devilish little function in my brain chose harvest, and the remorse I felt was so bad that the second time I met one of those creep little **** I ended up saving her. Just for reference, however, you get just as much ADAM for doing so; therefore I guess it’s just a matter of how much a bad little **** you consider yourself when it comes to choosing your own route.
P.P.S.,
Sorry about the god-awful standard of writing. Too much excitement + too little focus = Lou write crap.
6 Hours of Halo 3 | Video Game Sandwich on 28 Sep 2007 at 1:00 am
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